﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using moai_kun_v1;

public class PlayerJumpState : PlayerStateBase<OnGroundState>
{
    public PlayerJumpState(MainPlayer actor) : base(actor)
    {
    }

    public override void OnEnter()
    {
        base.OnEnter();
        _actor.Jump();

    }

    public override void OnLogic()
    {
        base.OnLogic();
        _actor.JumpMove();
    }
}

